Ld /Users/projectioncomputer/Library/Developer/Xcode/DerivedData/Unity-iPhone-fbsnxzmoplpoqfgxfiqacoktspfs/Build/Intermediates.noindex/Unity-iPhone.build/ReleaseForRunning-iphoneos/UnityFramework.build/Objects-normal/armv7/Binary/UnityFramework normal armv7 (in target 'UnityFramework' from project 'Unity-iPhone')Ĭd /Users/projectioncomputer/Documents/Anderson-Unity/CrazyGoopJumper/Builds/TestAdMobv5.3.0 This is a summary as best I can give: Old Specs: I've been beating this dead horse off and on for months, and now I'm at my wits end. I have a Unity project, built and released for both iPhone and Android, but the project got too large for my tiny laptop (that I probably shouldn't have used, but was all I had) - so I upgraded to a 'new to me' (but still older) laptop with more RAM, but now the project won't build.
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